A Measured Pace. So what does that mean? At this point I can't say for sure and I expect the content will change as this blog evolves, but for now I intend to write about video games that provide a measured experience. In other words, games where being careful and deliberate is required, encouraged or at least conveys an advantage.
I am often disappointed by the lack of blogs and sites that cover this type of game, especially rogue-like, rogue-like-likes and other turn-based games (rogue-likes and rogue-like-likes are games inspired by the original Rogue
and, for our purposes, often - but not always - involve turn-based
movement, procedural content generation and perma-death - namely when
you die you lose your progress). And there are many fantastic examples of this type of game that I feel just don't get enough coverage - from Caves of Qud to Armoured Commander, from Ancient Domains of Mystery to Unreal World, from Cogmind to Cataclysm: Dark Days Ahead.
These are the types of games I enjoy, games that I can take my time
with, games that are slow paced, turn-based or otherwise don't
necessarily provide a twitchy or arcade-y experience. Games where each
play through is different, providing a measure of exploration and
experimentation each time. Games that I might only have the opportunity to play in
short bursts but, when I do, I can take my time, consider my options
and savor the experience. I enjoy games that test my mind as much, if not more
so, than my reflexes (which, to be honest, continue to degrade as I get
older).
Now don't get me wrong, there are some sites that do touch on these games and others like them but the coverage is either a
fraction of the site's content or only focuses on specific games. So I hope to take up the torch and shed some light on some gems that you may not have heard of, have not yet tried or may have passed over. As mentioned in the beginning of this rant, I don't know where this blog will go but hope to inform, discuss and enrich (if only a little bit).
After all, isn't life about the journey and not the destination?
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